Rise of the Runelords
Once the goblins are dealt with, Aldern thanks the PCs profusely. If one of the PCs is an attractive female human, elf, or half-elf, he focuses his attentions on her, complimenting her on her skills in the fight and on her beauty. Otherwise, he focuses his attention on the PC who seemed to do the most damage in the fight, complimenting him on his skill at arms and bravery. As he glances about nervously for more goblins, he informs the PCs that he’ll be in town for a few more days; he’s staying at the Rusty Dragon to the south, and when they get a chance, he’d love to talk with them more and perhaps reward them properly for saving his life.
He’s a charming conversationalist, well-read ￼￼￼￼￼￼and with a seemingly endless cache of stories about the high life in Magnimar. He’s more interested in the PCs, though. Who are they? Where are they from? How long have they been fighting goblins? Do they have any harrowing tales of their adventures? In particular, Aldern should be particularly interested in the PC he was taken with in their previous encounter. Preferably, this should be an attractive female character, in which case his attention should seem like friendly flirting. If instead his attentions are on a character who seemed particularly good at fighting goblins, his attention should almost seem like a desperate attempt to “learn how to be a hero.” Play up his attention as friendly at first, but
by the time the PCs finish the hunt, they should feel a little bit annoyed or disturbed at Aldern’s seemingly growing obsession.
“But enough about me, the life of a noble is BORING! Surely your time as wandering adventurers has brought you some wicked tales?”
“Can you show me some time how you executed that sword play? Brilliant!”
“I can’t even begin to comprehend fire from my hands, yet you wield magic as if it were as natural as breathing! Fascinating!”
“Oh your agility is unmatched! I hope hunting a boar isn’t too boring for you.”